csr2 john cooper works gp tune and shift
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MINI John Cooper Works GP Tune & Shift Pattern (S5 & S6)

The John Cooper Works GP performs in Top 3 in the current ranking list of all Tier 2 cars. Below you will find the best tune settings, what time boosts several Stage 6 parts will give you and also the optimal shift pattern to use with the tunes.

John Cooper Works GP Tune & Shift Pattern

Here are all the infos at one glance:

Stage 5 Stage 6
Time 9.358s 8.612s
Tune & Shift
Stage 5 Tune & Shift Pattern is exclusive for Patreons. Become a Patreon and unlock all tunes & shift pattern for all cars. Already a Patron? Click the button and log in with your Patreon account to see tune & shift.
Nitro: 331/5.2 | FD: 3.99 | Tires: 52/48

Perfect start and go into the 5th gear after a short wheelspin (don’t wait for good shifts). In the 5th gear you use nitro and take it with deep good shifts from here

Stage 6 Engine 0.070s
Stage 6 Turbo 0.035s
Stage 6 Intake 0.055s
Stage 6 NOS 0.105s
Stage 6 Body coming soon
Stage 6 Tires 0.040s
Stage 6 Transmission 0.030s

To run a time of 9.358s with the John Cooper Works GP, you will need to have all Stage 5 upgrades installed and all fusion slots filled. Please mind that having less fusion parts can make your car a little slower for each missing fusion part.

A fully maxed John Cooper Works GP can get you 8.612s

As you can see above, installing the Stage 6 engine will give you the biggest time boost on the dyno while Stage 6 transmission and turbo has the lowest impact on your final time.

You can compare this car with all other cars here in the full time overview table

Tim

Written by Tim

Hi, I'm Tim and I play CSR2 since the release for every day straight and I absolutely love the fine-tuning aspect of the game and the feeling when hours of trying tunes get a little bit better times. It's all about details in life, right? ????

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